Aug 2024: Primrows Behind-The-Scenes, Then vs. Now

The original Primrows came out almost fifteen years ago, and in that time we’ve grown as a studio and our standards have grown along with us.  We chose to do a full remake of the game from the ground up to deliver a game that could show off how much we’ve grown in that time.  Let’s take a quick tour of how things have changed since 2010!

Flowers

Flowers have developed a lot more personality, while bringing forward a lot of the conceptual DNA of the classic 2010 version -- petal counts and contrasting shapes.

You’ll notice they’ve all got expressive faces now, too.  This isn’t just for show — they give the player helpful cues, and we’ll go into more details on that in the next update!

Backgrounds

The old backgrounds had more vibes than scenery.  The old ones served their purpose, but the new backgrounds really manage to set the mood and give a sense of scene -- and they even maintain the changing seasons from the original

Holidays

Holidays were a purely cosmetic part of Primrows 2010.  Special flowers had their own graphics but functioned the same as any other flower.  In the remake, holidays will make a return as part of our weekly challenges, but this time, new flowers come with special rules to keep the challenge fresh.

And more…

Compared to the bare-bones animations and complete lack of sound effects from the original, we’ve added a delightful set of animations as you water, prune, and harvest your garden, plus an ambient soundscape that you can get lost in as you play.

Catherine Kimport